Xbox Achievements Reward Program

So I heard about this a while ago and IGN actually posted a video on how it works. I do admire the funny little blurb about the diamond card at the end of the video I watched since we all know how well that worked out. I will say that I think their achievement levels should be a little higher as I know a lot of people actually might be at the legend (25,000 +) already. I think there should be another level beyond that with more amazing deals. We will see how this pans out but glad they’re actually doing something cool for the gamers. Looking forward to my birthday month in March to unlock my special legendary gift.

IGN: Xbox Live Reward Program!




The Lost Level: Episode Forty Five

Hello, loyal listeners. Welcome to a very new, very dense episode of The Lost Level. We have a lot discuss this week. Chris and Adam both got to see Resident Evil: Retribution, and they give us their impressions of the movie. Keeping with the franchise, Alex and Adam tell us what they thought of the Resident Evil 6 demo that was recently released to the public. Next, we pass it off to Christina for a new Pocket Gamer segment where she talks about her experience with Little Big Planet for the Vita. But, wait. There’s more! We go back to Chris and Adam, who both got to see Dredd 3D. From there, we have our usual open discussion about the latest news in video games and movies. So, pull up a chair and have a seat. You may be here a while.

BioWare Co-Founders Call it Quits

Listen. You may want to sit down for this. Ray Muzyka and Greg Zeschuk, the co-founders of BioWare, both announced that they will be leaving the game industry, and they probably won’t come back. I know. It’s sad. Both Muzyka and Zeschuk posted separate letters explaining their decisions to leave. It basically boils down to them reaching a point in their lives where the passion for the industry has left and they are looking for new ways to challenge themselves.

Muzyka and Zeschuk have definitely done a lot for the industry by supplying outstanding games, such as Star Wars: Knights of the Old Republic, Baldur’s Gate, and the Mass Effect series. They have basically revolutionized the way stories are told in games. Muzyka was kind enough to give EA six months’ notice to help make the transition as smooth as possible. However, I can’t imagine the company will be the same without their presence, especially when you consider the fact that lead writer Drew Karpyshyn left in February. That being said: all of their games were products from the hard work and dedication of an entire team of very talented people. While their future games may end up being different than what we’ve come to expect from BioWare, I still have faith that the quality will still be outstanding.

On behalf of the whole Lost Level crew, I’d like to thank Ray Muzyka and Greg Zeschuk for their incredible contribution to a great industry, and we wish them the best of luck.

Lost Level: Episode Forty Three

Listen. I need you to try and contain your excitement, but episode forty-three of out Lost Level podcast is now available for you to listen to. You don’t need to tell me how awesome that news is, because I already know. The only sad thing about it is that Christina couldn’t be with us again. Thankfully, we were able to make up for it with a lively discussion of The Walking Dead: Episode 3. Ironic. Chris and Adam then talk about the latest “Leviathan” DLC for Mass Effect 3, and then Adam gives us his impressions of Binary Domain. Finally, we delve into this week’s video game and movie news. Now stop jumping for joy and start listening.

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A Lot of Metal Gear Solid News

There was a party for the 25th anniversary of  Metal Gear the other night, and a lot of interesting news came from it. No, it’s not that Hideo Kojima got drunk and started a fight with a coat rack, though that would be awesome. First off, Metal Gear Solid, the game that is always mocked as already being a movie, is going to be made into an actual movie. The film was announced by X-Men and Spider-Man producer Avi Arad and is being made by Columbia Pictures. It is unclear at this moment how much influence Hideo Kojima will have in its development. Read More

Call Of Duty Black Ops II Editions

So I am sure by now most Call of Duty Black Ops fans have heard in the last 24 hours that they announced a CARE PACKAGE and HARDENED edition. If you haven’t seen the contents yet then I am here to inform you on prices and what you’re getting for all that money! Read More

Lost Level: Lost Episode One

We’ve dug into the archives and found an episode that didn’t quite make the cut. Old Man Chris couldn’t be around for this episode, the the kids get to have some fun without the adult around. In this episode Adam and Christina talk about their experience with PlayStation All-Stars Battle Royale,  Christina is back with a new Pocket Gamer segement in which she discusses Sound Shapes, and from there we have our usual video game and movie news. Let the hijinks ensue!

UPDATE: Since this recording took place S.H.I.E.L.D. was picked up by ABC, not AMC as discussed on the episode.

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Psychonauts coming to PSN!

I don’t really have much to say except that Psychonauts will be available on the PlayStation Network next Tuesday which made me jump for joy! Now if only they would re-release the game with trophies and achievements! One can only hope!

Black Isle Studios Re-Opens

Black Isle Studios, known best for developing the original Fallout games and Planescape: Torment, closed its doors in 2003. Now, nine years later, it seems they have decided to take another swing at the game-making business. This was discovered after a new website of theirs popped up with links to  Facebook and Twitter accounts. While official details are still unclear, it appears that Herve Caen, Interplay’s CEO, is the person responsible for this reemergence.

However, the thing I’m more interested in is whether or not they will be able to catch up with the industry. Gaming has come a long way in a decade, and trends have changed.  Do you think Black Isle can become relevant again, or will they end up offering games with a more “old school” feel while piggybacking off of their previous successes?