Feb 1, 2012
Twisted Metal Demo Impressions
I’m just going to come right out and say it: I’m a huge Twisted Metal fan. Twisted Metal 2: World Tour was one of my favorite games for the original PlayStation, and Twisted Metal: Black was the first game I got for the PlayStation 2. So I’m sure it’s pretty obvious that I’ve been eagerly awaiting the PlayStation 3 version of the franchise. When the demo dropped, I hopped right on in. After spending some time with it, I can comfortably say that I like were the series is headed. It’s been a while since I’ve played any of the games, but after an hour or so, it all came back to me. Everything started to feel familiar and natural.
While the formula has pretty much remained unchanged, the guys over at Eat Sleep Play have offered a few new things to keep the veterans on their toes. There are the basic things, like new weapons, that are to be expected. The sniper rifle rewards players for keeping their target in their sights for longer period of time, while the shotgun is most effective when you stay up close an personal with your opponent. Some classic weapons return but have been tweaked to have a charge up ability, which gives them the potential to do more damage. So you can either spam your opponent with a bunch of weapons that range from low damage to medium amounts of damage, or you can be surgical with your attacks by using weapons that can offer a large amount of damage if you take the time to master them. It all really depends on the your play style you feel most comfortable with. This becomes glaringly obvious when you realize that each car actually has two different special attacks that favor each strategy, as opposed to the previous games in which each car only had one special attack. Read More


















