BioShock Infinite’s 1999 Mode. Let’s Do This!
Needless to say, games have changed a lot since 1999. They look better. The stories they tell are (generally) deeper and better, with characters you care about. And even though the action has been ramped up, games have somehow become easier. Back in the day, beating a game felt like an accomplishment. You wore it like a badge of honor. Now, it’s almost expected of you to beat the games you play. Granted, this makes sense because the designers want you to witness the whole experience they have slaved over for you, and they don’t want you to just give up because it’s gotten too hard for you pansies. So we’re given things like regenerating health and more ammo than one person can feasibly carry. Sure, Resistance 3 had an “old school” feel because it brought back the health pack, but the classic challenge still wasn’t there.
Ken Levine, who has worked on Thief, System Shock 2, and the original BioShock, is currently working on BioShock Infinite for its release this year, and he longs for the days when a game really challenged him. That’s why he is including “1999 Mode” in BioShock Infinite. “1999 Mode” is said to be a more demanding playthrough of the game. You’ll have to really learn how to manage all your resources and build your character in a way that compliments your play style. Your aim will have to be exceptional and you can’t walk around like bullet sponge. As for game saves, Mr. Levine said, “there are game saves, and you’re gonna f***ing need them.” It’s things like that quote that makes him one of my heroes. Levine goes on to say the following:
“We want to give our oldest and most committed fans an option to go back to our roots. In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
As a gamer that appreciates a good challenge every once in awhile, this has me all types of excited. Especially considering that the original BioShock is one of two game that I’ve 1,000 pointed when it comes to the Xbox Achievements. Now, I’m treating this “1999 Mode” like it’s a personal challenge*. Well, challenge accepted, Ken Levine. Challenge accepted. Oh, and thanks for the nostalgia.
*I do realize this isn’t a challenge specifically directed at me. I’m not that egocentric.















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